
OTHER PROJECTS ARCHIVE
There's plenty of other projects, not shown on the site's main pages. Older work, unfinished work, good ideas to come back to later - all of it documented here!
SUPERHERO PROTOTYPE
Developed for the 2026 Global Game Jam, this simple prototype was an excuse to practice Unreal, focusing especially on Blueprints. This was a valuable experience, as even just from this small project I feel much more comfortable in the engine!


REFRACTION
Refraction is a short Sci-Fi shooter built on top of Unity's First Person Shooter Prototype. Most of the time spent on this project was on level design but aesthetic, sound design and environmental story telling were also taken into consideration.
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Play Refraction on itch.io here.
BARS AND CHAINS
Bars and Chains was a first year group project developed at Falmouth University based on the story of the last man to be executed in Bodmin Jail.
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Play Bars and Chains on itch.io here.


URTHQUAKE
Urthquake was a competitive deck based reinterpretation of the Game of Ur made as a group project as part of my first year of study at Falmouth University inspired by the myths around Mesopotamian gods.
Files to download the game will later be added here.
SOLSTICE
Solstice was a small prototype made in a group for a Game Jam at Falmouth University about peaceful celebration.
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See the some footage in my 2023-24 Portfolio video.


MINDSPACE MEDDLERS
My first project at Falmouth University Mindspace Meddlers is a small wave based arcade game about a meditating monk fighting off distraction and discomfort in his mind.
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Play Mindspace Meddlers on itch.io here.
POKEMON ROMHACKING
An on and off project that I use to practice pixel art, system balance and encounter design.
The project will feature a new narrative, all new battles, and a fully revamped Pokedex.
Due to copyright this is not a project I can release outside of screenshots and footage.


DON'T LOOK AWAY
A comprehensive design document for a horror game, made as part of my portfolio made for my Falmouth University application. More details on this project will be added here later.
SPY GAME PROTOTYPE
A prototype project made as part of my second year at University, based on the game jam prompts Chain of Command, Shipping Forecast and Espionage and Encryption. An unsuccessful project that was a useful learning project in that it taught me to trust my design sense on when I think an idea is likely not to work.
Footage can be seen in my 2024/25 portfolio video here.


YOU CAN, TUNA FISH!
Made as part of the Global Game Jam in 2024 along with Luminous Bear Studios. The theme was comedy, and the game was a simplistic multiplayer party fighter.
My role was largely in audio and level design.
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MARMOT MONDAY
A game made as part of Dog Don't Care for the GMTK Game Jam with the theme: Loop. Although unfinished, this project was a great way to keep my programming skill sharp and to learn unity's tile systems.
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Play Marmott Monday here (although it needs updating).


ECHO PROJECT
Whilst working for Woodgate and Clark Ltd, I contributed to their new system Echo as a Project Administrator working on correcting data in their systems.